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Anime Dice

Incremental Anime Gacha · Roblox

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Anime Dice Wiki

scheduleLast edited: Sep 5, 2026
Anime Dice Roblox game page artwork showing the dice-collecting anime gacha experience

Anime Dice is a free Roblox incremental gacha from More & More Games where you roll dice for anime-inspired units, park them on your plot, and let cash stack even while offline. The whole game is a loop: cash buys luck, luck buys rarer units, and rarer units print more cash.

Lore & Trivia

Overview

Anime Dice is a free Roblox incremental gacha published by More & More Games. You roll dice to reveal anime-inspired units, drop them onto your plot pads, and let the cash stack even while you are logged out. That income buys Luck upgrades and better dice, which pull rarer units, which generate even more cash. Everything else in the game — the upgrade tree, the three Towers, rebirth, and the Index book — exists to make that loop run faster.

The game released on 15 August 2026 and is on its second numbered patch (Update 2) as of September 2026. Money generation continues offline, so a full plot is the single biggest lever on your growth rate.

Core Loop

The economy is a self-reinforcing cycle, and every other system is just a shortcut through it:

  1. Spend cash on Luck and Money upgrades.
  2. Buy the next dice tier when you can afford it — each tier is a large Luck jump.
  3. Roll, equip your best units, and sell the rest for cash.
  4. Push your Luck high enough that rolls land in the one-in-hundreds-of-thousands range.
  5. Rebirth at the threshold to reset cash and bump your permanent multipliers forward.

The mistake that stalls most new plots is spreading money across every node in the tree. Luck and Money feed each other, so they come first every time.

Dice Shop & Luck Curve

The Dice Shop is the largest single Luck lever in Anime Dice, and each tier is a sharp jump over the last. The practical play is to buy the best dice you can afford, rebuild your cash, and keep moving rather than saving indefinitely for a tier far above your current income.

DiceRarityLuckCost
NatureRare20xStarting dice
LightningRare42x$500K
IceRare100x$4M
MagmaEpic200x$30M
StormEpic400x$200M
ShadowEpic750x$1.5B
LightLegendary1,500x$12B
Blood MoonLegendary3,000x$100B
VoidLegendary5,000x$1.5T

Storm at $200M is the first real milestone — 400x Luck changes what your rolls can realistically produce. Shadow and beyond are long-term goals that only become reachable after several rebirths have stacked your Cash multiplier.

Upgrades & Priority

The upgrade tree has seven categories, and they are deliberately not equal. The ordering below reflects the core loop, not the order the rows appear in the menu.

PriorityUpgrade nodesWhy it matters
FirstLuck I–VI, Money I–VIDrives rarer pulls and faster income — the core loop
SecondRoll Speed I–II, Unit Storage I–IVMore rolls per session and room to hold what you pull
ThirdSell I–III, Walkspeed I–IIIBetter returns when clearing inventory; quicker movement
LastDamage I–V, Health I–VOnly used inside Tower combat, not when rolling

Stock management rule: when your inventory fills, open it and press Equip Best first. That locks your strongest units onto the active team so they are protected before you walk to the Sell stand and clear everything else into cash.

Rebirth

Rebirthing costs $500M and resets your cash. In exchange, your permanent multipliers move up — 2x Luck becomes 2.5x Luck and 2x Cash becomes 2.5x Cash. Because the reset only touches cash, any money left in your wallet at the moment you trigger it is money thrown away.

The clean sequence is: dump the surplus above the threshold into Luck and Money nodes, buy toward the next dice tier with whatever remains, then open the Rebirth menu and confirm. Cash drops to zero, the multipliers update immediately, and early rolls after a reset can land units in the one-in-hundreds-of-thousands range thanks to the higher Luck.

Towers

Tower combat is where the Damage and Health nodes finally pay off. Three Towers are available, each at a fixed difficulty:

TowerDifficulty
DragonEasy
CursedMedium
PirateHard

Runs award gems and luck boosts. Cursed Tower on Medium is the usual proving ground — clearing into the higher floors there is a reasonable signal your Damage and Health investment is worth it. Before that point, those nodes are money that could have gone into Luck.

Offline Earnings

Money keeps generating while you are logged out. That single line is why the official pitch leans on it, and it is the reason a full plot beats a showpiece roster. On return, collect the accumulated cash first and spend it immediately — into Luck or Money, or toward the next dice tier — rather than letting it sit idle.

Unit Value & Roster

Units are the anime-inspired characters you roll. Combat roles do not exist; a “tank” silhouette is just a cash generator with extra polygons. Four fields decide whether a unit is worth keeping:

FieldWhat it does
Rarity bandSets base cash generation
MutationRare variant that multiplies value — protect it
TraitRerollable passive; keep strong results, reroll weak ones
GradeGem multiplier; the currency sink for your keepers

If you judge a unit by its portrait you will keep a Common that only looks like banner art and vendor a plain-looking Rare. Faces are marketing; the four fields are income. The rarity ladder climbs from Common and Uncommon through Rare, Epic and Legendary up to Mythic and beyond, with top-end Mythics generating billions per second and pull odds often expressed as one-in-hundreds-of-thousands.

Index & Collection

The Index book records everything you have ever pulled, which is the cleanest way to see which rarities are still missing and to avoid selling a unit you have never obtained before. It is a stamp book, not your income — the roster is who sits on your pads tonight. Stamping a unit still allows you to sell it, so open the book after a luck burst.

Walking through other players' bases serves a practical purpose too: their displays show which high-tier units exist at the top of the pool, giving you a concrete target instead of rolling blind.

Codes

A handful of redeem codes are live at any time and grant Lucky Spins, Trait Rerolls, and Gems without touching your cash. Codes never spawn a named character — they hand you resources to apply to units you already rolled. Full working and expired lists live on the Anime Dice Codes page, along with the exact Shop redemption steps.

System Notes

Editorial verification on September 5, 2026 at 09:00 UTC: Cross-checked the Update 2 build against the official game listing, in-game captures, and a full guide walkthrough. Confirmed the Dice Shop Luck curve (Nature 20x through Void 5,000x), the $500M rebirth threshold with the 2x-to-2.5x multiplier step, and the three live codes (UPDATE2, UPDATE1, RELEASE) and their reward values.

FAQ

What is Anime Dice on Roblox?

Anime Dice is a free Roblox incremental gacha from More & More Games. You roll dice to pull anime-inspired units, place them on your plot to generate cash (including while offline), and spend that cash on dice luck to chase rarer units, mutations, grades, and rebirths.

What upgrades should I buy first in Anime Dice?

Pour cash into the Luck and Money nodes first, buy the best dice you can comfortably afford from the Dice Shop, then rebirth once you hit $500M. Roll Speed and Unit Storage come next; Damage and Health only matter inside Tower mode.

How does rebirth work in Anime Dice?

Rebirthing costs $500M and resets your cash. In exchange your permanent Luck and Cash multipliers step from 2x to 2.5x, so every future run earns and rolls faster. Spend your surplus above the threshold before you trigger it.

Does Anime Dice generate money while I am offline?

Yes. Placed units keep earning while you are logged out, which is why filling every plot pad matters more than chasing one showpiece unit. Collect the offline earnings on return and reinvest them in Luck or Money.

How do I redeem Anime Dice codes?

Launch the game, click the Shop button on the left, scroll to the bottom past the gamepasses to reach the Codes tab, paste the code exactly as written, and press Redeem. Codes are one-time only per account.

What should I look at when choosing a unit to keep?

Judge a unit by its four value fields — rarity band, mutation, trait, and grade — not by how the character art looks, because faces are marketing and fields are income.

Change Log

  • 2026-09-05: Initial publication of the Anime Dice main wiki page, covering the core loop, Dice Shop Luck curve, upgrade priority, $500M rebirth, towers, offline earnings, and unit value fields.

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