100 Days At Sea Classes & Tier List (June 2026)

This page lists all 23 reported classes in 100 Days At Sea with Pearl costs, starter tools, and passive buffs, plus a role-first tier ranking for solo, co-op, and endgame builds.
Class Snapshot
| Stat | Value | Reported |
|---|---|---|
| Total Classes | 23 | June 2026 |
| Pearl Range | 40–750 | Reported costs |
| Best Starter | Survivor | Solo pick |
Lore & Trivia
Overview
100 Days At Sea features 23 reported classes purchased with Pearls in the lobby. Each class grants a starter tool and one or more passive buffs that shape your early-game safety, mid-game economy, or end-game combat potential. Because Pearls persist across runs, choosing the right unlock order has a larger long-term impact than any single-run weapon drop.
This page provides two things: a role-first tier list for spending Pearls efficiently, and a complete reference table of every class with reported costs and buffs. Exact Pearl costs and tool descriptions should be confirmed in the lobby Classes menu after each patch.
Related 100 Days At Sea Pages
- 100 Days At Sea Wiki Overview — Game systems, currencies, islands, and bosses
- 100 Days At Sea Codes — Free Pearls to speed up class unlocks
- 100 Days At Sea Companions — How Zookeeper and companion buffs interact with class choices
- 100 Days At Sea Beginner Guide — Day 1 survival and when to spend your first Pearls
Tier Rankings Explained
| Tier | Meaning |
|---|---|
| S | Role-defining — the safest first pick or strongest in its niche |
| A | Strong role performers — excellent for their specific job |
| B | Solid situational picks — good value when paired with the right strategy |
| C | Niche or expensive — usable, but rarely the best Pearl investment early |
S Tier — Role-Defining
Survivor
- Reported cost: 50 Pearls
- Starter tool: Chowder
- Buffs: Faster regeneration, extra oxygen, and reduced hunger
Survivor is the safest first unlock for solo players. The slower hunger drain and extra oxygen underwater forgive the two mistakes that kill most new runs: forgetting to eat and misjudging a swim back to the raft.
Medic
- Reported cost: 60 Pearls
- Starter tool: Medkit
- Buffs: Faster health regeneration
Medic shines in co-op. Faster regen and a starting Medkit turn close-call revives into recoveries. Even solo, the starter Medkit is valuable before you can craft your own.
Fire Mage
- Reported cost: 750 Pearls
- Starter tool: Magma Staff
- Buffs: 50% more Magic Damage
Fire Mage is the endgame magic option. The Magma Staff starter weapon and magic damage buff make Volcano runs and night ghost-pirate waves far safer — but only after you have iron armor and obsidian routes. Do not rush this as a first unlock.
A Tier — Strong Role Performers
Sailor
- Reported cost: 40 Pearls
- Starter tool: None
- Buffs: Faster top speed on all boats and better boat handling
Sailor saves real time on multi-island seeds. Once you are comfortable with hunger and thirst management, faster sailing lets you chain resource trips and boss kills more efficiently.
Crewmate
- Reported cost: 60 Pearls
- Starter tool: Flintlock
- Buffs: 10% more gun damage
Crewmate is the cheapest reliable gun start. A Flintlock plus a small gun damage buff makes early night defense and island crab cleanup much safer than harpoon melee.
Swordsman
- Reported cost: 250 Pearls
- Starter tool: Machete
- Buffs: 50% more melee damage and 20% extra health
Swordsman clears island trash mobs quickly and the health buffer reduces punishing mistakes. Strong pick once you have your first 250 Pearls and want to shift from survival to combat efficiency.
Knight
- Reported cost: 380 Pearls
- Starter tool: Claymore
- Buffs: Knight Armor, 30% more damage reduction, and 15% faster sprint
Knight is the tank option for players who prefer to trade hits rather than kite. The damage reduction and sprint speed make boss phases and ghost pirate chokes more forgiving.
B Tier — Situational Value
Camper
- Reported cost: 70 Pearls
- Starter tool: Good Sack
- Buffs: +10% health
A cheap health bump and extra storage. Fine as a stepping stone, but Survivor covers more early-game problems for fewer Pearls.
Adventurer
- Reported cost: 250 Pearls
- Starter tool: Giant Sack
- Buffs: 15% increased health and reduced hunger
Adventurer blends storage and survival. Good for players who make long island hauls, but the Giant Sack advantage fades once you craft better storage.
Olympian
- Reported cost: 250 Pearls
- Starter tool: None
- Buffs: 25% faster sprinting and 20% extra health
Olympian is a movement specialist. Strong on large seeds where you spend a lot of time on foot, but less impactful than Sailor on the water.
Battle Buku
- Reported cost: 250 Pearls
- Starter tool: Poku Poku
- Buffs: 25% more melee damage and discount from MukuMuku
A melee-economy hybrid. The vendor discount can pay off over many runs, but only if you consistently use that merchant.
Cowboy
- Reported cost: 300 Pearls
- Starter tool: Revolver
- Buffs: 15% more health and 33% higher gun damage
Cowboy is a direct upgrade to Crewmate for gun-focused players. The Revolver and gun damage buff make island combat and night defense comfortable, but 300 Pearls is a meaningful investment early.
Soldier
- Reported cost: 300 Pearls
- Starter tool: Assault Rifle
- Buffs: 20% faster sprinting
Soldier pairs a strong ranged starter with movement speed. Best once you have a reliable ammo supply from Desert gunpowder runs.
Merchant
- Reported cost: 350 Pearls
- Starter tool: 100 Doubloons
- Buffs: 25% more Doubloons
Merchant accelerates economy badges and merchant purchases. Only worth it after you understand island routes and trader timing.
Sharpshooter
- Reported cost: 400 Pearls
- Starter tool: Flintlock
- Buffs: Faster reload and 50% more gun damage
Sharpshooter is a pure gun DPS class. Strong in the right hands, but the 400-Pearl cost makes it a luxury pick compared to Crewmate or Cowboy.
Millionaire
- Reported cost: 400 Pearls
- Starter tool: Luxury Yacht and 100 Doubloons
- Buffs: Spawn with a Jumbo Luxury Yacht
Millionaire skips early raft building with a large starter boat. Fun and fast for experienced players, but it does not teach the survival skills needed when the yacht eventually needs repairs.
Treasure Hunter
- Reported cost: 500 Pearls
- Starter tool: 100 Doubloons
- Buffs: Five more stack slots and 25% more Doubloons
Treasure Hunter rewards players who already loot efficiently. The extra stack slots are quality-of-life; the Doubloon buff helps with long-term economy.
Pirate
- Reported cost: 500 Pearls
- Starter tool: Blunderbuss
- Buffs: Better boat handling and 50% higher gun damage
Pirate is a direct combat upgrade over Sailor for players who want both mobility and gun damage. Expensive for the early game.
Zookeeper
- Reported cost: 600 Pearls
- Starter tool: Machete
- Buffs: Supercharges companions
Zookeeper only pays off if you have invested in companion chests. Pair it with the Companions page to decide whether the pet synergy is worth 600 Pearls.
C Tier — Niche or Expensive
Hero
- Reported cost: 600 Pearls
- Starter tool: Holy Sword
- Buffs: 25% more health but 25% less hunger
Holy Sword is a powerful late-game weapon, but the hunger downside makes early survival harder. Better as a late unlock for players who already have food systems solved.
Battle Bunny
- Reported cost: 700 Pearls
- Starter tool: Egg Bomb
- Buffs: Egg Grenades from enemies and chests, double jump, 20% faster sprinting
Battle Bunny is a mobility-gimmick class. Double jump and egg grenades are fun, but 700 Pearls buys more raw survival power elsewhere.
Raider
- Reported cost: 750 Pearls
- Starter tool: Dual Pistols
- Buffs: Hold more ammo every five kills, killed enemies drop ammo, 15% faster sprinting
Raider rewards aggressive kill chains. Strong for players who never stop fighting, but overkill for cautious survival play.
Ancient Squid
- Reported cost: 750 Pearls
- Starter tool: Squid Laser
- Buffs: 15% more sprint speed
The Squid Laser is a novelty weapon and 15% sprint speed is available cheaper on Olympian. Only pick this if you value the theme or specific utility.
Complete Class Reference
| Class | Reported Cost | Starter Tool | Reported Buffs | Tier |
|---|---|---|---|---|
| Sailor | 40 Pearls | None | Faster boat top speed and handling | A |
| Survivor | 50 Pearls | Chowder | Faster regen, extra oxygen, less hunger | S |
| Medic | 60 Pearls | Medkit | Faster health regen | S |
| Crewmate | 60 Pearls | Flintlock | 10% more gun damage | A |
| Camper | 70 Pearls | Good Sack | +10% health | B |
| Adventurer | 250 Pearls | Giant Sack | +15% health, less hunger | B |
| Olympian | 250 Pearls | None | 25% faster sprint, 20% extra health | B |
| Battle Buku | 250 Pearls | Poku Poku | 25% more melee damage, MukuMuku discount | B |
| Swordsman | 250 Pearls | Machete | 50% more melee damage, 20% extra health | A |
| Cowboy | 300 Pearls | Revolver | 15% more health, 33% more gun damage | B |
| Soldier | 300 Pearls | Assault Rifle | 20% faster sprint | B |
| Merchant | 350 Pearls | 100 Doubloons | 25% more Doubloons | B |
| Knight | 380 Pearls | Claymore | Knight Armor, 30% damage reduction, 15% faster sprint | A |
| Sharpshooter | 400 Pearls | Flintlock | Faster reload, 50% more gun damage | B |
| Millionaire | 400 Pearls | Luxury Yacht + 100 Doubloons | Spawn with Jumbo Luxury Yacht | B |
| Treasure Hunter | 500 Pearls | 100 Doubloons | +5 stack slots, 25% more Doubloons | B |
| Pirate | 500 Pearls | Blunderbuss | Better boat handling, 50% more gun damage | B |
| Hero | 600 Pearls | Holy Sword | 25% more health, 25% less hunger | C |
| Zookeeper | 600 Pearls | Machete | Supercharges companions | B |
| Battle Bunny | 700 Pearls | Egg Bomb | Egg Grenades, double jump, 20% faster sprint | C |
| Raider | 750 Pearls | Dual Pistols | More ammo on kills, ammo drops, 15% faster sprint | C |
| Ancient Squid | 750 Pearls | Squid Laser | 15% faster sprint | C |
| Fire Mage | 750 Pearls | Magma Staff | 50% more magic damage | S |
Recommended Unlock Order
Solo First-Clear Path
- Survivor — Covers food, oxygen, and regen mistakes.
- Sailor — Faster island rotation once survival is stable.
- Swordsman — Reliable melee clear and health buffer.
- Fire Mage — Endgame magic build after iron armor.
Co-op Balanced Path
- Medic — Revive and regen support.
- Sailor — Map mobility for the crew.
- Cowboy / Soldier — Gun DPS for night defense.
- Knight — Frontline tank for bosses.
Author Verification
Verified by Sophia Reed on June 29, 2026 at 10:45: Test environment: official Roblox game page and community class rosters reviewed via desktop browser (CST, UTC+8). Observed result: the game page confirms the survival/build/explore/fight structure. Class names, reported costs, starter tools, and buffs are compiled from community-reported data and have not been independently verified in-game; values marked "reported" should be confirmed in the lobby Classes menu before spending Pearls.
Change Log
- 2026-06-29: Initial publication with all 23 reported classes, role-based S/A/B/C tier rankings, recommended unlock paths for solo and co-op, and full reference table.
FAQ
What is the best class in 100 Days At Sea?
There is no single best class. Survivor is best for solo beginners, Medic for co-op support, and Fire Mage for endgame magic damage after iron gear.
Should I save Pearls for an expensive class?
No. One cheap utility class early (Survivor or Medic) reduces run failures more than saving for a 700+ Pearl combat class while playing default stats.
Do class passives stack with companion buffs?
Yes. Class buffs and companion buffs are additive in most reported cases. Zookeeper specifically amplifies companion effects.
Can I change class during a run?
Class selection happens in the lobby before the run starts. Confirm your choice and starter tool there.
Discussion
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