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100 Days At Sea

Open-World Survival · Roblox

group31.2K
visibility102.6M+

100 Days At Sea Wiki

scheduleLast edited: Jun 30, 2026
100 Days At Sea official Roblox game thumbnail showing ocean survival raft scene

100 Days At Sea is an open-world survival Roblox game by Stranded Devs where players harpoon resources, build a raft base, explore islands, and fight bosses across a 100-day ocean journey.

Lore & Trivia

Overview

Stranded Devs' 100 Days At Sea is built around a single premise: survive 100 days in the Bermuda Triangle by turning a handful of floating planks into a mobile fortress. The official Roblox description frames the experience around harpoon gathering, raft construction, island exploration, and weapon-based defense against raiders and bosses.

The core gameplay loop follows four pillars: harpoon drifting resources from the water, building a raft base with structures and defenses, sailing to mysterious islands for better loot, and preparing weapons to fight ghost pirates, sharks, and biome bosses. Daytime is for gathering and expansion; nighttime triggers raids that test your walls, food stock, and combat readiness.

As of the June 27, 2026 update, the game has crossed 102.6 million visits and maintains an active player base above 31,000 concurrent users.

Core Gameplay Loop

Every run alternates between day and night phases on a mobile raft:

PhaseFocusRisks
DayHarpoon wood, scrap, and barrels; craft stations; sail to islandsSwimming too far from the raft exposes you to sharks
NightDefend the raft from ghost pirates and sharks; eat and repairOpen decks let boarders spawn inside your base

The four official gameplay pillars are:

  • Harpoon — Hook drifting crates, planks, and debris from the water.
  • Build — Expand raft floors, add storage, and ring the perimeter with walls.
  • Explore — Dock at islands for chest loot, boss materials, and rare recipes.
  • Fight — Use melee, gun, and magic weapons against raiders and bosses.

Currencies

Three currencies drive progression:

CurrencyScopePrimary Uses
PearlsPermanent across runsUnlock classes and buy companion chests
CoinsSingle runGeneral purchases and trades
DoubloonsSingle runMerchants, luxury rig parts, and economy badges

Pearls are earned from island chests, daily quests, boss drops, and active promo codes. Because they persist, spending them on the right class unlock has a bigger long-term impact than any single-run purchase.

Classes Overview

The game ships with 23 reported classes unlocked via Pearls. Each class provides a starter tool and one or more passive buffs that shape how you survive early days and approach islands.

Class roles split roughly into:

  • Survival starters — Sailor, Survivor, Medic
  • Combat specialists — Swordsman, Cowboy, Soldier, Knight, Sharpshooter, Pirate, Fire Mage
  • Economy accelerators — Merchant, Millionaire, Treasure Hunter
  • Utility niches — Camper, Adventurer, Olympian, Zookeeper, Ancient Squid

Full Pearl costs, starter tools, and a role-first tier ranking are available on the Classes page. Exact values should always be confirmed in the lobby Classes menu after patches.

Companions Overview

Companions are tame allies that provide passive buffs such as extra health, faster sprinting, hunger reduction, or automated material gathering. They are obtained by opening companion chests purchased with Pearls.

Four companion chest groups are reported in the current build:

ChestReported CostNotable Buffs
Fisherman's Chest40 PearlsHunger reduction, health, gun/melee damage, sprint speed
Warrior Chest80 PearlsHealth, sprint speed, material collection, melee damage
Pirate Chest120 PearlsHealth, food scavenging, gun damage
Magma Chest120 PearlsSprint speed, hunger reduction, food/loot collection, melee damage

See the Companions page for the full drop table and build suggestions. Drop percentages are community-reported and should be treated as approximate until confirmed in-game.

Badges and Milestones

The game tracks progress through 49 public Roblox badges. These can be grouped into milestone categories:

CategoryExamples
Survival daysOut At Sea, Survive 5/10/20/30/50 Days, Rescued
Tutorial actionsHooked!, We Cookin, Bonfire 1/2
WealthMr Money Bags (spend 1,000 Doubloons in one run)
Exploration / combatIsland boss clears, raid events

Badges function as natural checkpoints. New players should treat Day 1, Day 5, and Day 10 survival as the first concrete goals, then layer in crafting and economy badges.

Islands and Bosses

Eight core biomes scale from safe starter zones to endgame areas:

BiomeRoleKey Content
StarterTutorial and first raftGrinder tutorial, scrap, first harpoon grabs
JungleEarly food and ropeFruit, vines, herbs, melee weapons
DesertGunpowder gateSand Worm boss, ranged prep
ShipwreckIron and scrapGhost Captain raid, iron weapons
VolcanoObsidian and magicFire Golems, Lord of Lava, Magma Staff route
Ice RegionLate-mid crystalsFrost Giant, cold-weather gear
KrakenDeep-ocean threatHull-raid boss, late materials
BermudaEndgame storylineBermuda Entity final boss

The Volcano route is one of the most reported endgame paths: defeat three Fire Golems, throw their bodies into the volcano caldera to summon the Lord of Lava, then open the Magma Chest for a chance at the Magma Staff.

Author Verification

Verified by Charlotte Hayes on June 29, 2026 at 10:15: Test environment: official Roblox game page and Stranded Devs community page viewed via desktop browser (CST, UTC+8). Observed result: game description confirms the four gameplay pillars (harpoon, build, explore, fight), active player count of 31,170, 102.6M+ visits, and a June 27, 2026 update. Class counts, companion chest groups, island/boss order, and drop percentages are reported by community observation and marked where exact values need in-game confirmation.

Change Log

  • 2026-06-29: Initial publication of the 100 Days At Sea wiki hub with verified game stats, core loop, currency overview, class/companion summaries, badge categories, and island/boss progression table.

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