Re:Aura Sins Guide & Reroll Strategy

Your sin is a permanent passive trait that modifies your stats. Seven sins exist, each with fixed rarity odds. Learn which sins are worth chasing and when to spend Shards on a reroll.
Lore & Trivia
Overview
In Re:Aura, your sin is a permanent passive modifier assigned when you first join the game. It affects your core climbing stats — typically stamina, climb speed, push power, or sanity drain rate — and cannot be changed without spending Shards to reroll.
Seven sins exist, drawn from the classic seven deadly sins theme. Each sin has a fixed probability, creating a clear hierarchy from ultra-rare top-tier passives to common baseline buffs. Because rerolling consumes Shards — the game's scarcest currency — knowing the odds and value of each sin is critical to spending efficiently.
All Sins & Rarity Odds
| Sin | Rarity | Probability | Tier |
|---|---|---|---|
| Envy | Ultra Rare | 1% | S-Tier |
| Pride | Very Rare | 5% | A-Tier |
| Wrath | Rare | 7% | A-Tier |
| Greed | Uncommon | 10% | B-Tier |
| Sloth | Common | 17% | C-Tier |
| Gluttony | Common | 20% | C-Tier |
| Desire | Very Common | 40% | D-Tier |
Cumulative Probability
| Target | Odds of Hitting |
|---|---|
| Any A-Tier or better (Envy, Pride, Wrath) | 13% |
| Any B-Tier or better (Envy, Pride, Wrath, Greed) | 23% |
| Any C-Tier or better (not Desire) | 60% |
| Exactly Envy | 1% |
Sin Tier Breakdown
S-Tier: Envy (1%)
Envy is the unicorn sin. At a 1% roll rate, most players will never see it without dozens of rerolls. If you roll Envy early, consider keeping it regardless of your build — its stat profile is generically strong and rare enough that chasing a "better" sin is statistically foolish.
A-Tier: Pride (5%) & Wrath (7%)
Pride and Wrath are the realistic endgame targets. Together they make up 12% of the sin pool, meaning roughly 1 in 8 rerolls hits this bracket. These sins offer strong, build-agnostic bonuses that improve climb speed and push consistency.
Reroll strategy: If your current sin is C-Tier or D-Tier and you have surplus Shards after your first pet summon, rerolling until you hit Pride or Wrath is a sound mid-game goal.
B-Tier: Greed (10%)
Greed sits in a comfortable middle ground. It is noticeably better than the common pool but not exciting. If you roll Greed early, it is fine to keep until you have a stable aura and pet setup. Do not spend Shards specifically to upgrade from Greed to Pride/Wrath unless you are deep into the endgame.
C-Tier: Sloth (17%) & Gluttony (20%)
Sloth and Gluttony are the baseline "you will probably start with one of these" sins. They offer minor stat bumps that are better than nothing but quickly outclassed by any B-Tier or above pull. These are your primary reroll targets in the early game.
D-Tier: Desire (40%)
Desire is the default common sin. Nearly half of all new players start with it. The bonus is minimal, and you should aim to reroll out of Desire as soon as you have Shards to spare after your first pet summon.
Reroll Strategy
Early Game (First 1–3 Hours)
Goal: Get out of D-Tier and C-Tier.
- Redeem all codes for starting Shards.
- Summon your first pet.
- If your sin is Desire or Gluttony, reroll once.
- If you hit Sloth or better, stop. Early Shards are too valuable to chase rare sins.
Mid Game (Established Aura + 2+ Pets)
Goal: Land an A-Tier sin (Pride or Wrath).
- Save Shards from climbing milestones and any new codes.
- Reroll in batches of 3–5, stopping if you hit Pride, Wrath, or Greed.
- Set a hard cap. Chasing Envy at 1% can burn hundreds of Shards with no guarantee.
Late Game (Endgame Build Optimization)
Goal: Envy or optimal sin-to-build synergy.
At this stage, you know which aura and pet combo you are running. Reroll only when:
- You have 100+ Shards banked.
- A new code drop or event has replenished your supply.
- You are willing to accept a long dry streak.
Reroll Cost & Shard Math
Each reroll consumes Shards. While many Roblox games increase reroll costs with each attempt, Re:Aura appears to use a flat Shard fee regardless of how many times you have rerolled.
| Scenario | Approximate Shards Needed | Expected Outcome |
|---|---|---|
| 1 reroll | ~15–30 Shards | 60% chance to escape D/C-Tier |
| 3 rerolls | ~45–90 Shards | ~35% chance to hit A-Tier or better |
| 10 rerolls | ~150–300 Shards | ~75% chance to hit A-Tier or better |
| 50 rerolls | ~750–1,500 Shards | ~40% chance to ever see Envy |
Key takeaway: Chasing Envy is a whale's game. For free-to-play players, Pride and Wrath are the sensible ceiling.
FAQ
What is the best sin in Re:Aura?
Envy is statistically the strongest and rarest. For realistic progression, Pride and Wrath are the best targets.
How do I reroll my sin?
Open the sin menu in-game and select the reroll option. It consumes Shards. The new sin is drawn randomly from the full seven-sin pool.
Can I have more than one sin?
No. You have one active sin at a time. Rerolling replaces it.
Do sins affect PvP (pushing)?
Some sins modify push power or related stats, indirectly affecting PvP success. The exact stat mappings for each sin are not publicly documented; community testing suggests Wrath and Pride have the strongest PvP-adjacent bonuses.
Should I reroll if I have Greed?
Only if you have surplus Shards and no other upgrades to pursue. Greed is a solid mid-tier sin that is not worth burning resources to replace early on.
Change Log
- 2026-05-29: Initial publication. Seven sins with confirmed rarity odds, tier breakdown, early/mid/late-game reroll strategy, and shard math.
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