Mini War Military Buildings: Costs, Units & Stats

Reference page for every Mini War military building, including cost, build time, spawned units, HP, and recommended unlock timing.
Building Snapshot
| Stat | Value | Scaling |
|---|---|---|
| Total Buildings | 7 | - |
| Highest Cost | $140K | - |
| Longest Build | 15 min | - |
| Rarities | Common to Epic | - |
Lore & Trivia
Overview
This Mini War military buildings reference splits structures into two broad categories: defensive buildings that protect your base, and production buildings that spawn offensive units. Knowing the cost, build time, and unit output of each building lets you plan when to transition from a small garrison to a full invasion force.
Verified by Olivia Bennett on June 22, 2026 at 09:00 UTC: I cross-referenced the community wiki and a dedicated building guide. Cost, build time, unit count, and HP values matched across both sources for every building below except Special Forces, where the cash cost was incomplete.
All Mini War Military Buildings
| Building | Rarity | Cost | Build Time | Role | Unit Output | HP |
|---|---|---|---|---|---|---|
| Border Tower | Common | $150 | 10s | Defense | 1 Soldier | 120 |
| Barracks | Common | $750 | 17s | Infantry Production | 2 Soldiers | 100 each |
| Sniper Tower | Uncommon | $4,000 | 21s | Defense | 1 Sniper | 80 |
| Vehicle Base | Uncommon | $8,000 | 27s | Vehicle Production | 2 Light Vehicles | 600–750 each |
| Tank Base | Rare | $25,000 | 5 min | Heavy Unit Production | 2 Tanks | 1,000 each |
| Helipad | Rare | $140,000 | 15 min | Air Production | 2 Heavy + 1 Light Helicopter | 600–1,200 each |
| Special Forces | Epic | — | — | Special Unit Production | Includes minigun unit | — |
Defense vs Production
Defensive buildings—Border Tower, Sniper Tower—spawn stationary or area-denial units that protect your city while you expand. They are cheaper and faster to build than production structures, making them useful for early survivability.
Production buildings—Barracks, Vehicle Base, Tank Base, Helipad—create mobile units you can send to capture territory. They cost more and take longer, but they are the only way to project force across the map.
Special Forces sits at Epic rarity and represents a late-game unlock with advanced infantry. Its exact cost and build time were not available in the sources reviewed.
What to Build First
A practical early-to-mid game progression looks like this:
- Border Tower ($150) — Immediate defense against early raids while your economy ramps.
- Barracks ($750) — Cheap infantry production for your first offensive pushes.
- Sniper Tower ($4,000) — Long-range defense once your income supports it.
- Vehicle Base ($8,000) — Faster, tougher units for map control.
- Tank Base ($25,000) — Heavy armor after your factories can fund replacements.
- Helipad ($140,000) — Air superiority in the late game.
This order assumes you are following an economy-first opening. If you rush military too early, you may not have the cash flow to replace lost units. See the Beginner Guide for the full economic setup, or visit the Codes page for any active rewards.
Notes on Missing Data
- The cash cost and build time for Special Forces were not available in the checked sources. The table will be updated once verified values are found.
- Helicopter HP ranges from 600 to 1,200 depending on type. Exact per-unit values were not split in the source data.
FAQ
What is the most expensive military building?
The Helipad at $140,000 is the most expensive military building currently listed.
Do military buildings need civilians?
Production and defense buildings require civilian capacity to operate efficiently. Houses increase your civilian cap, so military expansion and housing expansion go hand in hand.
Can I sell military buildings?
Most buildings can be resold for 10% of their purchase price. Reselling is useful if you overbuild early and need cash for a critical upgrade.
How do I unlock the Tank Base?
The Tank Base is available once you can afford $25,000. It does not appear to be locked behind research, but advancing the Military branch of the Research Tree improves tank performance.
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