Jujutsu Kaisen Incremental Fighting Styles (March 2026)

This page summarizes each fighting style by rarity, passive identity, and practical mastery breakpoints so you can plan rerolls and combat routing.
Fighting Styles Snapshot
| Stat | Value | Scaling |
|---|---|---|
| Styles Listed | 10 | - |
| Rarity Pools | 5 | - |
| Most Exclusive Tier | 0.1% | - |
| Last Verified | Mar 18, 2026 | - |
Lore & Trivia
Overview
This Jujutsu Kaisen Incremental fighting styles page is a build-reference layer: it does not replace your technique or trait planning, but it strongly changes combat rhythm through passive modifiers and mastery-gated moves.
Use this together with Techniques, Traits, and Bosses & Drops when deciding where to spend rerolls.
Last checked: March 18, 2026.

Rarity Distribution
| Rarity Pool | Rate | Styles |
|---|---|---|
| Common | 50% | Brawler, Kempo |
| Rare | 30% | Weapon Master, Sword Draw (Iai) |
| Epic | 15% | Martial Arts, Shadow Style |
| Legendary | 4.9% | Taido Martial Arts, Assassin |
| Cursed | 0.1% | Jujutsu Sorcerer, Heavenly Tyrant |
All Fighting Styles at a Glance
| Style | Rarity | Passive Identity | Key Mastery Milestones |
|---|---|---|---|
| Brawler | Common | Basic strikes are multiplied by 1.5x | Divergent Fist (50), Ground Slam (150), Black Flash Focus (300) |
| Kempo | Common | Base dodge chance increases by 10% | Rapid Punches (50), Iron Palm (150), Seven-Star Rush (350) |
| Weapon Master | Rare | Cursed tool damage is multiplied by 1.5x | Weapon Throw (50), Parry Stance (150), Disarming Strike (300) |
| Sword Draw (Iai) | Rare | First hit in combat deals 3x damage | Quick Draw (50), Sheath Counter (200), Flash Step Slash (400) |
| Martial Arts | Epic | Block mitigation shifts from 70% to 85% | Counter Throw (50), Pressure Point Strike (150), Flying Knee (300) |
| Shadow Style | Epic | Simple Domain activation has zero CE cost | Batto Sword Drawing (50), Simple Domain (250), Evening Moon (450) |
| Taido Martial Arts | Legendary | Dodge counter bonus listed at 50% retaliation | Acrobatic Kick (50), Spinning Crescent (150), Axis Tilt Strike (300) |
| Assassin | Legendary | Damage against Vulnerable targets is multiplied by 2.5x | Shadow Strike (50), Vanish Step (150), Throat Slit (400) |
| Jujutsu Sorcerer | Cursed | Jujutsu technique damage is multiplied by 2.0x | CE Blast (50), CE Reinforcement (150), Maximum Output Beam (600) |
| Heavenly Tyrant | Cursed | All physical damage is multiplied by 3x | Brutal Takedown (50), Wall Run Strike (150), Air Walk (400) |
Build-Fit Recommendations
- Tool-centered route: Weapon Master is the most direct bridge into cursed tool farming.
- Technique-heavy route: Jujutsu Sorcerer gives the cleanest boost to technique damage output.
- Physical burst route: Heavenly Tyrant offers the largest raw multiplier for physical setups.
- Defensive control route: Shadow Style and Martial Arts provide safer consistency for longer runs.
Known Functionality Notes
The current style cards include two explicit caveats:
- Taido Martial Arts: the listed dodge-counter passive is marked as not working.
- Heavenly Tyrant: the
Zero CE Perceptionspecial is currently flagged as not working.
Treat these notes as implementation-state warnings, not permanent design intent.
Verification Snapshot
- Verified date: March 18, 2026
- Primary source: Jujutsu Kaisen Incremental Trello board
- Secondary context source: Roblox experience listing
- Scope note: values can shift after balance patches, so reroll decisions should be revisited after major updates
FAQ
How many fighting styles are currently listed?
The current table tracks 10 fighting styles.
Which rarity tier is the hardest to roll?
The rarest pool is Cursed at 0.1%.
Which style is best for cursed tool-focused damage?
From the listed passives, Weapon Master is the direct match because it multiplies cursed tool damage.
Are there any style effects marked as not working?
Yes. The current listing flags one Taido passive behavior and one Heavenly Tyrant special behavior as non-functional.
Discussion
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