Cultivation: Evermortal
Incremental Cultivation Simulator • Roblox
Cultivation: Evermortal Wiki

Cultivation: Evermortal turns one number into a whole game: Qi per second. This hub maps the Breakthrough loop, the currencies that feed it, the gamepass multipliers, and the half of the player base that never finishes an Ascension.
Cultivation Evermortal at a Glance
| Stat | Value | Scaling |
|---|---|---|
| Total Visits | 838.6K+ | Roblox games |
| Favorites | 70,776 | Roblox games |
| Concurrent Players | 1,989 | Roblox games |
| Upvotes / Downvotes | 33,461 / 524 (98.5% positive) | Roblox votes |
| Players per Server | 20 | Roblox games |
| Ascended Badge Rate | 50.2% | Roblox games |
Lore & Trivia
Overview
Cultivation: Evermortal is a Roblox incremental simulator from Miki and Miffy Games in which a mortal cultivator chases immortality across repeated lives. Qi gathers on its own, meditation accelerates that tick, and a full orb opens a Breakthrough. Talents and Spirit Roots return rare multipliers, Techniques are bought with Qi, sects gate their own sparring content, and Ascension restarts the climb from a stronger floor. Codes hand out Spirit Jade, which is the currency those rolls actually spend.
The loop is idle at its core. Cultivation keeps running while you are offline, so the number waiting for you is always larger than the one you left behind. That single fact explains why the experience title rotates through luck tags such as 2X LUCK and 4X LUCK — those are listing promotions for the rate, not codes and not patch notes.
This hub is the map. For the live redemption list and the shop gate that hides it, use Codes. For the current combat layer, its six scaled difficulties and its Top 100 payout, use Azure Dragon.
Verified by RoboLibrary Editorial on September 13, 2026: Live figures, badge award counts and the gamepass table were read directly from the official Roblox listing and platform endpoints on the same day. Loop mechanics were cross-checked against the developer's own published experience and update text.
Last checked on September 13, 2026. Live-service numbers move during update weeks.
What Cultivation Evermortal Is
| Item | Details |
|---|---|
| Developer | Miki and Miffy Games (Roblox Group) |
| Experience Title | [4X LUCK] Cultivation: Evermortal (luck prefix rotates) |
| Root Place ID | 96179204081384 |
| Universe ID | 10667860714 |
| Genre (Roblox L1/L2) | Simulation / Incremental Simulator |
| Released | August 9, 2026 |
| Last Updated | September 12, 2026 |
| Max Server | 20 |
| Price | Free |
| Maturity | Minimal |
| Voice Chat | Not supported |
| Official Play URL | Cultivation: Evermortal on Roblox |
The Loop Behind Every Life
Every life runs the same six beats. The order matters, because spending Qi on the wrong beat stalls a realm.
- Gather Qi. The orb fills passively, including while you are logged out. Meditation speeds that tick up.
- Break through. When the orb is full, press Breakthrough to advance the realm. A stalled realm caps everything downstream, including the Battle Power that event content reads.
- Buy Techniques. Techniques cost Qi and raise the gathering rate, which compounds back into faster orbs.
- Roll Talents and Spirit Roots. These spend Spirit Jade and return multipliers. They are the only systems in the game that a waiting player cannot farm into existence.
- Join a sect. Sects and their Elders gate their own sparring and Technique access, so sect progress runs on a separate track from orb progress.
- Ascend. When a life peaks, Ascension ends it and starts the next one stronger. This is the intended reset, not a failure state.
Ascension Completion Rate: Where Half the Player Base Stops
The official badge statistics are the clearest picture of the real difficulty curve, and no code list carries them.
| Badge | Requirement | Win Rate | Earned Ever | Earned Yesterday |
|---|---|---|---|---|
Welcome | Join the game | 98.7% | 234,828 | 37,789 |
Ascended | Complete a life | 50.2% | 110,039 | 19,235 |
Read the gap between those two rows. Nearly everyone who loads in claims Welcome, and roughly half of them never claim Ascended. On an average day that is about 37,800 arrivals against about 19,200 Ascensions, so the first full life is where this game actually filters players.
That makes Ascension timing the highest-leverage decision a new account faces. A life that lingers on a peaked realm keeps producing at a rate the next life would beat, which is why the reward for finishing is a permanently stronger start rather than a one-time payout.
Currencies: Qi, Spirit Jade, Spirit Stones, Dao Marks
Four tracked values drive the whole experience, and they are not interchangeable. Mixing them up is the most common early mistake.
| Currency | Confirmed Role |
|---|---|
| Qi | The gathered resource. Spent on Breakthroughs and Techniques. |
| Spirit Jade | The roll currency. Paid by codes and by the event Top 100 ladder. |
| Spirit Stones | A tracked currency with its own 1.5x gamepass. |
| Dao Marks | A tracked currency with its own 1.5x gamepass. |
Qi and Spirit Jade have roles the developer states directly, and those two are the pair that matter most to a new account. Spirit Stones and Dao Marks are confirmed to exist because each has a dedicated 1.5x gamepass attached to it, but their specific sinks are not described in the published update text, so this page does not guess at them. Worth noting that the two 1.5x passes covering them are the cheapest and the most expensive pass in the shop respectively.
Spirit Jade is the scarce one for a new account. It is also the only currency that codes pay, which is why the codes list matters more than its size suggests: 500 Jade is several rolls, and several rolls is the difference between a strong Spirit Root and a blank one.
Dragon Essence sits outside this table entirely. It is event-only and trades with the event vendor, never with the normal shop.
Systems That Feed the Loop
- Talents — Jade-funded rolls that return rare multipliers, per the developer's own update text.
- Spirit Roots — the other Jade roll. It is the scarcer of the two systems, and because multipliers feed the rate numbers that keep working while you are away, a good root pays out during offline ticks as well as live play.
- Techniques — Qi-funded rate upgrades, plus the drop and spar sources attached to sects and the event vendor.
- Sects and Elders — a parallel progression track that gates sparring content and Technique access.
- Offline progress — the reason a login feels like an event. Rate multipliers keep working while you are away; anything that requires dodging or turning in items does not.
Gamepasses and What They Multiply
All four passes are sold by Miki and Miffy Games and were on sale at the time of checking.
| Gamepass | Price | What it actually does |
|---|---|---|
| Quick Roll | 99 R$ | Makes repeated rolling faster. It does not change roll odds. |
| 1.5x Spirit Stones | 199 R$ | Multiplies Spirit Stone income by 1.5. |
| Faster Cultivation Speed | 299 R$ | Multiplies cultivation speed, which is the rate the whole loop runs on. |
| 1.5x Dao Marks | 799 R$ | Multiplies Dao Mark income by 1.5. |
The ordering above is by price, and it is also the useful reading order. Only one of the four touches the speed the loop itself runs at. A currency pass earns nothing back if that currency is not the wall you are currently hitting, and Quick Roll changes how fast you tap rather than what you get.
Live Events and Update Cadence
The official listing carried the Heaven Realm update banner as its live event at the time of checking, with two scheduled ADMIN ABUSE community sessions following on September 19 and September 26, 2026. The experience stamp moved to September 12, 2026.
The layer most players mean when they talk about this game's event content is the Azure Dragon fight, which introduced six Battle Power difficulties, a Dragon Essence vendor, a global sealing bar and a Top 100 Jade payout. Its full rulebook, including the payout bands and the unnamed secret drop, lives on the Azure Dragon page.
Codes arrive on the same rhythm as these updates rather than on a fixed schedule, and several recent ones were named for concurrent-player milestones. The codes page tracks which are live, which have lapsed, and which single report has not been independently confirmed.
FAQ
What kind of game is Cultivation: Evermortal?
It is an idle cultivation simulator: Qi accumulates on its own, you Breakthrough to advance realms, and you spend Jade on Talents and Spirit Roots that return rare multipliers. Ascension resets the climb and makes the next life start stronger.
How many players are in a Cultivation: Evermortal server?
Servers cap at 20 players. Redemption is per account rather than per server, so a full server does not affect your codes.
Does progress continue while I am offline?
Yes. Qi keeps gathering while you are away, which is the defining feature of the loop. Actions that need you present, such as dodging in event fights, do not.
Why do only half of players have the Ascended badge?
The badge data shows 98.7% of visitors claim Welcome but only 50.2% ever claim Ascended. Finishing a first life is the real filter, which is why Ascension timing matters more than most early upgrades.
Is the luck prefix in the game title a code?
No. Prefixes such as 2X LUCK and 4X LUCK are listing promotions for the drop rate. Typing them into the redeem field does nothing.
Which gamepass is worth buying first?
Only Faster Cultivation Speed touches the Qi rate. The currency passes are situational, and Quick Roll changes tapping speed rather than odds, so it is the weakest early purchase of the four.
Change Log
- 2026-09-13: Initial publication. Recorded live stats, badge completion rates, the four-currency table, and all four gamepass prices.
Discussion
Sign in to join the discussion.
