Clover Legends
Open-World Action RPG · Roblox
Clover Legends Wiki

Clover Legends is a free open-world action RPG on Roblox from Flecks Labs: Legends in which a single grimoire spin decides your entire kit. The game ships twelve grimoires across four tiers, eight islands, and seventeen Magic Knight ranks, and it shares a name space with several unrelated Black Clover games — so the first thing worth settling is which experience you are actually installing.
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View All WikisClover Legends at a Glance
| Stat | Value | Scaling |
|---|---|---|
| Grimoires | 12 | Four tiers |
| Max Book Level | 50 | Reported |
| Islands | 8 | Official |
| Magic Knight Ranks | 17 | Official |
| Active Players | 3.6K | Roblox games |
| Visits | 1.8M+ | Roblox games |
| Favorites | 76,865 | Roblox games |
| Like Ratio | 98% | Roblox votes |
| Server Size | 6 | Official |
| Released | June 2026 | Official channel |
Lore & Trivia
What Clover Legends Is
Clover Legends is a free-to-play open-world action RPG on Roblox built by Flecks Labs: Legends under place ID 90860390610142. The official description frames it as a rise-from-nobody story: you spin for a magic book, level that book by fighting, awaken it with boss materials, and climb the Magic Knight ladder toward the title of Grand Magic Knight. Combat runs in real time with combos, dodges and ultimates rather than turn-based or idle systems, and the world is split into eight islands with a dungeon underneath.
The design decision that shapes everything else is that a grimoire is not a weapon you swap for a better one. It is the container for your entire kit — your magic type, your ability slots, and your skill progression all hang off the book you are carrying. The official description says the first book is drawn from Fire, Wind or Water, and the higher tiers are things you grow into rather than start with.
Verified by RoboLibrary Editorial on September 16, 2026: Game identity, grimoire count and tiers, book level milestones, awakening behaviour, island count, rank count, server size, player numbers, visit totals, favourite totals and vote counts were read from the official Roblox listing and unauthenticated platform endpoints. The opening route, the free first spin, the free mystery grimoire reward, the level-250 PvP gate and the live build status were cross-checked against recorded walkthroughs published between June and September 2026, including the developer's own beginner short. Grimoire odds, awakening costs and shop prices are deliberately omitted below because the numbers in circulation could not be reconciled against any verifiable source.
Clover Legends vs Clover Origins
This is the single most useful thing to settle before you spend time on any guide. Several Black Clover-inspired Roblox games launched close together, and their names collide in search results badly enough that players regularly follow a walkthrough for the wrong title.
| Game | Developer | How to tell them apart |
|---|---|---|
| Clover Legends | Flecks Labs: Legends | Place ID 90860390610142. Twelve named grimoires, four tiers, seventeen ranks, eight islands. This page. |
| Clover Origins | A different studio | A separate Black Clover RPG with its own update numbering, its own island names and a different grimoire roster. |
| Clover Retribution | A different studio | The oldest of the group, with an established economy and its own trait and race systems. |
| Clover Reborn | A different studio | A distinct title again, with its own code pool. |
The practical test is on the game page itself: the creator line reads Flecks Labs: Legends, and the URL contains 90860390610142. If a guide is talking about a level-50 grimoire unlock, six rarity tiers, or squads you can join, it is describing a different game — Clover Legends unlocks its first book immediately and lists exactly four tiers.
The Twelve Grimoires and Their Four Tiers
The official description is unusually specific here, which makes it the most reliable anchor on the page. Twelve books exist, split across four tiers, and the tiers are described by how you obtain them rather than by a published drop rate.
| Tier | Grimoires | How the developer describes them |
|---|---|---|
| Starter | Fire, Wind, Water | The three outcomes your first free spin can produce |
| Growth | Earth, Lightning, Plant, Poison, Chain | Magic types you "grow into" as you progress |
| Legendary | World Tree, Dark | Described as the books "for the lucky" |
| Mythical | Light, Anti-Magic | Described as the books "for the few" |
Two points are worth stating plainly. First, no official drop rates or pity thresholds are published anywhere verifiable, so any percentage you see quoted for a Mythical pull is community guesswork rather than a developer figure. Treat tier labels as availability groupings, not as odds.
Second, the widely repeated "60+ grimoires" figure is stale. It appears on community wikis that have not been refreshed since mid-2026, and it contradicts both the current official description and those same wikis' own newer pages. Twelve is the number the developer lists today.
Difficulty and strength are separate questions from tier. An independent September ranking of the twelve put Light and Anti-Magic at the top, Dark and World Tree just behind them, Chain and Lightning in the middle, and Wind at the bottom — but that is one player's assessment of one build, and recorded opinions from June and August disagreed with each other about the same books. Balance in a live game moves faster than tier lists do.
Book Levels, Awakenings and Spell Slots
Clover Legends separates three systems that look similar from the outside, and conflating them is the most common early mistake.
Player level rises from quests and kills, and it gates which islands and quests you can accept. Book level rises from using the grimoire itself, and it controls which spell slots you can access. Awakening is a purchased upgrade path funded by materials and Spell Pages.
The official description gives the book-level milestones directly: your grimoire levels up as you fight, and hitting Lv 10 and Lv 20 unlocks new spells inside the book you already carry — explicitly, "no second spin needed." That means a Common starter book is not a dead end; it keeps producing abilities as it levels.
Awakening works differently. It consumes materials you gather plus Spell Pages hunted from bosses, and each awakening sharpens damage and critical stats. Because Spell Pages come from bosses rather than from levelling, awakening progress is gated behind actually fighting the island bosses rather than behind playtime.
Community references describe a maximum book level of 50 and further awakening steps beyond Lv 20, along with a leaf and mastery system layered on top. Those deeper numbers come from a single uncorroborated source that contradicts the official listing in several places, so this page does not reproduce them. What the developer states without ambiguity is the Lv 10 and Lv 20 slot unlocks and the boss-sourced Spell Page requirement.
The Eight Islands and the Dungeon Beneath
The official description lists eight islands containing bandits, monsters and island bosses, with a dungeon beneath them. Recorded walkthroughs of the 2026 builds confirm the shape of the opening ladder even where they disagree on exact level bands.
| Stage | What happens there | The gate that actually blocks you |
|---|---|---|
| Starter Island | Your first quest chain — thin out wild monkeys, then face the Barbarian King | Nothing. This is where the tutorial drops you, and the first boss is the intended first wall. |
| Skull Island | A step up in mob health and a second boss encounter | Player level. Quest NPCs refuse to hand over a quest you have not reached the level for. |
| Mid ladder | Jungle, Poison and Castle stages with progressively tankier enemies and ranged mobs | Book level and stat points. If kills slow to a crawl, the fix is damage, not a new island. |
| Zombie Island | The current end of the mob ladder | The highest level band in the game, currently around 5,000–6,000. |
| Floating / Broom Island | Broom race courses rather than combat | Broom ownership. Flight arrives partway through the ladder, and races pay XP and Yul. |
| The Dungeon | Wave-based runs beneath the islands | An entry key plus a Yul fee. Rewards are reported to scale down when you heavily out-level the tier. |
Two habits matter more than route order. First, quest NPCs enforce their level requirement at the moment you accept, so a quest can be visible in your log and still unusable — that is a level gate, not a bug. Second, bosses fight back rather than standing still; the developer's own footage notes that bosses dodge and counter, which is why recorded first attempts at the Barbarian King regularly end in a wipe.
Island names and level bands beyond the opening stages are community-reported rather than developer-published, and they shift with balance patches, so use the table as a shape rather than a timetable.
Magic Knight Ranks and the Wizard King Ladder
Ranks are the long-term progression spine. The official description states there are seventeen Magic Knight ranks, running from Junior 5th to Grand 1st, and that higher ranks unlock auras and stat buffs. The top of the ladder is the Grand Magic Knight title the game's marketing builds toward.
What is clear from the official material is that ranks are a separate track from both player level and book level — they are a promotion ladder you climb alongside the island route, not a replacement for it. Recorded early sessions show the first promotion arriving during the opening quest chain, which confirms the ladder starts immediately rather than at endgame.
What is not reliably published is the promotion currency cost at each rank, or the exact unlock attached to every step. Community references describe a Merit currency spent only on promotions, with perks such as auras and cosmetic items attached to specific ranks, but those tables come from a single uncorroborated source. The seventeen-rank count and the existence of rank-gated auras and stat buffs are the parts worth treating as fact.
Live Player Numbers and Game Passes
These figures were read from the official listing and platform endpoints on September 16, 2026, and they move constantly.
| Metric | Value |
|---|---|
| Active players | ~3,600 concurrent |
| Visits | 1.8M+ |
| Favourites | 76,865 |
| Votes | 36,037 up / 633 down (about 98% positive) |
| Server size | 6 players |
| Genre | RPG → Action RPG |
| Maturity | Mild (repeated mild violence) |
| Voice chat / camera | Not supported |
The store currently carries two products rather than a broad monetisation stack: a Starter Pack bundling race rerolls, Gems, a temporary XP-and-mastery boost and a Black Bulls headband, and a Season Pass for the current season. The game is also running a season track with free and premium reward tiers.
Two progression gates are worth knowing before you commit time. PvP does not unlock until player level 250, according to the in-game notice, so the early game is PvE regardless of how the game is advertised. Separately, a free mystery grimoire is available from the rewards menu in exchange for liking the game, favouriting it and joining the developer's group — effectively a second book before you have earned one.
One caveat about the build's status. The developer's channel announced the game as available in June 2026, and the place has been updated continuously since, but independent footage recorded in August still described the version as pre-launch. The honest reading is that Clover Legends is live and being actively patched rather than sitting in a frozen release state, so expect the balance numbers behind any guide to move.
Clover Legends Codes
Codes are distributed through the game's Discord community and are redeemed from the in-game menu rather than an external site. The current working set is tracked separately, with each string paired to the reward it actually credits:
Working Clover Legends codes — the verified strings, their reward bundles, and the exact redemption path.
Codes matter more here than in a typical Roblox RPG because several of them hand out race rerolls and keys, which are the two resources that otherwise gate progression behind either luck or grinding. A full set of code rewards is worth roughly the same as a long early session.
Frequently Asked Questions
Is Clover Legends the same game as Clover Origins?
No. Clover Legends is developed by Flecks Labs: Legends under place ID 90860390610142, while Clover Origins is a separate Black Clover-inspired Roblox game from a different studio. Clover Retribution and Clover Reborn are two more unrelated titles. Because the names collide in search results, check the creator name on the game page before following any guide — unlock timings and grimoire counts differ sharply between them.
How many grimoires does Clover Legends have?
Twelve, across four tiers, according to the official game description. The "60+ grimoires" figure circulating on community wikis traces to an older build and contradicts the developer's current listing.
Do I need a second spin to unlock my grimoire's later spells?
No. Book levels unlock spells inside the book you already carry — Lv 10 and Lv 20 are the two milestones the developer names. A low-tier starter book still grows, so a disappointing first spin is not a reason to reroll immediately.
How do you get Spell Pages in Clover Legends?
By fighting bosses. Awakening consumes gathered materials plus Spell Pages hunted from bosses, and the official description ties each awakening to sharper damage and critical stats. That makes boss attempts the real bottleneck for awakening progress, ahead of playtime.
Is Clover Legends free to play?
Yes. The game is free to install and play, and its store currently carries only a Starter Pack and a Season Pass rather than a wide set of paid advantages. Codes supply Gems, Yul, rerolls and keys without payment.
Change Log
- 2026-09-16: Initial publication. Covers game identity and developer disambiguation, the twelve-grimoire four-tier roster, book level and awakening rules, the eight-island route with its level gates, the seventeen-rank ladder, live platform statistics, current game passes, and the codes pointer.
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