Bizarre Lineage Perks Guide

This Bizarre Lineage perks page lists every documented passive, grouped by quest and stand sources, with quick unlock references.
Perks Snapshot
| Stat | Value | Scaling |
|---|---|---|
| Perk Slots | 4 | - |
| Quest and Raid Perks | 17 | - |
| Stand Perks | 51 | - |
| Total Listed Perks | 68 | - |
Lore & Trivia
Overview
Perks in Bizarre Lineage are passive bonuses that stay active regardless of which stand you currently have equipped. You can slot up to 4 perks on a single character, then mix sustain, offense, utility, and economy effects around your main build.
Perks are currently tied to progression sources such as:
- New stand progression
- Raid completion
- Mission and tutorial completion
- Gang systems and territory content
- Shop purchases tied to progression currency
For full build planning, pair this page with Stands, Weapons, Items, and Gangs.
Data freshness: the perk list below was reviewed on March 8, 2026. Live-service values can shift after balance patches.

Quest and Raid Perks
| Perk | Effect | How to Unlock |
|---|---|---|
| Journeyman | +5% Experience Boost | Complete the Tutorial |
| The Fever | Defeating a player steals 10% of their stats for 20 seconds. | Purchase from The Money Store |
| Hustle Bones | All money gained is increased by 5%. | Purchase from The Money Store |
| Curve and Light | Reduce Stand Awakening cooldown by 10% | Purchase from The Money Store |
| I'm in Your Area | Enemies at close range deal 8% less damage and take 8% more damage from you | Purchase from The Money Store |
| Commanding Presence | Other gang members gain 5% damage and defense, stack up to 30% globally | Competing in Gang Wars |
| The Boss | Each additional gang member in the server increases money gain by 4%, up to 28% | Capturing Gang Territories |
| Protection Racket | While in a gang-controlled area, incoming damage is reduced by 20% | Capturing Gang Territories |
| Loyal Enforcer | Gang contracts grant 25% more experience and money | Capturing Gang Territories |
| Grappler | Grab moves deal 15% more damage | Completing the Jotaro Kujo Raid |
| Intimidation | After grabbing an opponent, they take 10% increased damage for 7 seconds | Completing the Jotaro Kujo Raid |
| King of Flames | Stand abilities apply Burn | Completing the Avdol Raid |
| Conjurer | Doubles Stand Conjuration gained | Completing the Avdol Raid |
| Emperor of Time | Time-altering abilities last 2 seconds longer | Completing the DIO Raid |
| The Godfather | Stand abilities apply lifesteal | Completing the DIO Raid |
| Serial Killer | Deal 20% more damage to enemies below 40% health | Completing the Yoshikage Kira Raid |
| A Quiet Life | After taking damage, regenerate 5% health over 5 seconds | Completing the Yoshikage Kira Raid |
Stand Perks
| Perk | Effect | How to Unlock |
|---|---|---|
| Rapid Flow | Starting to sprint grants a short speed boost | Made in Heaven |
| Accelerated Instinct | Doubles dodge frames | Made in Heaven |
| Inevitability | Gain 5% penetration. Penetration increases with speed boosts | Made in Heaven |
| Gravitational Force | Blocking an attacker slows them for 3 seconds | C-Moon |
| Martial Artist | Martial Art attacks deal 10% more damage | C-Moon |
| No Escape | Blockbreaking an opponent prevents evasion for 3 seconds | C-Moon |
| Null Memory | The first attack from an opponent deals 25% less damage | Whitesnake |
| Synthetic Focus | At full power, gain 20% defense | Whitesnake |
| Autocrat | After recovering from ragdoll, gain 50% defense for 1.25 seconds | Whitesnake |
| Unyielding Force | Landing 3 hits quickly grants 5% damage for 6 seconds | Star Platinum |
| Fists of Fury | Blockbreaking an opponent ragdolls them | Star Platinum |
| Absolute Destruction | Knocking an opponent into a wall blockbreaks them | Star Platinum |
| King of Time | Damage dealt during timestop is 10% more effective | The World |
| Theatrical | Projectiles deal 10% more damage | The World |
| Play with Your Food | For each percent of health above 80%, gain 1% damage. Below 80%, lose 1% damage per percent, capped at a 10% debuff | The World |
| Shockflow | Gain 1% damage per 10% missing power | The World: High Voltage |
| Static Override | Below 25% power, gain a movement speed boost for 7 seconds | The World: High Voltage |
| Shock Conduit | After a perfect block, breaking guard within 6 seconds grants 300% power regen for 7 seconds | The World: High Voltage |
| Hidden Impact | After dodging, your next attack deals 15% more damage | King Crimson |
| Forecasted Pain | Enemies below 50% health suffer 25% longer blockbreak hitstun | King Crimson |
| Two Steps Ahead | Dodging then blocking within 3 seconds grants 15% defense for 10 seconds | King Crimson |
| Nature's Armor | Gaining a status effect grants 25% defense for 10 seconds | Gold Experience |
| Vital Instinct | Below 30% health, landing attacks grants 5% power | Gold Experience |
| Life Pulse | Outgoing and self-healing remove status effects | Gold Experience |
| Line Tension | Every third non-basic attack deals 4% true damage based on current health | Stone Free |
| Resourceful | Deal 5% more global damage | Stone Free |
| Resilient | Deal 5% more damage to enemies with 5% more max health than you | Stone Free |
| Elementalist | Weather-based attacks deal 10% more damage | Weather Report |
| Thunderous | Lightning-based attacks deal 10% more damage | Weather Report |
| Oppression | Knockback attacks deal 10% more damage | Weather Report |
| Detonate | Blockbreaking applies Burn | Killer Queen |
| Heart Attack | Damage is dealt over 3 seconds. Deal 15% less damage, but gain 45% penetration and uncap penetration | Killer Queen |
| No Witnesses | Defeating an enemy grants 15% damage for 10 seconds | Killer Queen |
| Ignition Boost | Burning enemies take 10% more damage and deal 20% less damage to you | Magician's Red |
| Scorchstep | Dodging applies Burn to both you and the enemy | Magician's Red |
| Kindled Resolve | If you are burning when attacked, ignite your attacker as well | Magician's Red |
| Healing Blow | Your next healing ability heals 40% more | Crazy Diamond |
| Good Friend | Outgoing healing is 10% more effective | Crazy Diamond |
| Brute Force | Barrages deal 20% more damage | Crazy Diamond |
| Corrupted Instinct | Enemies with less health than you take 5% more damage | Purple Haze |
| Frenzied State | While under a status effect, gain 20% damage but lose 25% defense | Purple Haze |
| Unpredictable | Sometimes attacks reflect onto you. When they do, gain 25% damage, 25% penetration, and lifesteal for 10 seconds | Purple Haze |
| Charge Conduction | Holding block grants 50% power regeneration | Red Hot Chili Peppers |
| Amped Up | At max power, attacks deal 5% more damage | Red Hot Chili Peppers |
| Blackout | Blockbreaking drains 10% of the enemy's power bar | Red Hot Chili Peppers |
| Erasure | Enemies below 5% health are instantly executed | The Hand |
| Impatient | Power regeneration increases by 50% below 50% HP | The Hand |
| Reckless | Being blockbroken grants your next attack 25% more damage | The Hand |
| Sheathe | Counterattacks deal 10% more damage | Anubis |
| The Blade | Slash damage is increased by 10% | Anubis |
| Flow State | Dropping below 50% health instantly restores 10% health and power | Anubis |
Perk Build Planning Tips
- Mix one economy perk and one defensive perk first, then add offense based on your stand identity.
- Raid-focused progression benefits from sustain passives like regeneration, lifesteal, or defense-on-trigger effects.
- If your stand kit relies on blockbreak windows, prioritize perks that extend punishment timing or improve penetration.
- Gang-focused grinding works well with territory and contract perks before high-risk PvP stacking.
Related Pages
- Bizarre Lineage Wiki
- Bizarre Lineage Stands
- Bizarre Lineage Weapons
- Bizarre Lineage Items
- Bizarre Lineage Gangs
Bizarre Lineage Perks FAQ
How many perks can I equip in Bizarre Lineage?
You can equip up to 4 perks on one character.
Are perks locked to one stand only?
The passive slots stay active on your character, but many perks are unlocked by specific stand progression or raid sources.
What is the fastest way to unlock more perks?
Progress through tutorial and mission tracks first, then clear raid content and stand progression routes to open more specialized passives.
Which perk group is better: quest perks or stand perks?
Quest perks are usually easier to access early, while stand perks offer deeper build specialization once you commit to a stand path.
Discussion
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