All Anime Expeditions Units

Anime Expeditions currently has 33 units split across six rarities. Each unit has a unique passive ability that shapes its damage role, from single-target damage dealers and summoners to stall supports and economy farmers. Secret units sit at the top of the roster, while Rare and Epic units provide budget options for early story clears.
Weapon Statistics
| Stat | Value | Scaling |
|---|---|---|
| Total Units | 33 | - |
| Rarities | 6 | - |
| Evolvable Units | 9 | - |
Lore & Trivia
Overview
Building a strong roster in Anime Expeditions is not just about pulling the rarest Secret unit or highest damage dealer. A well-rolled Legendary support with a useful passive ability or a properly equipped Epic staller can outperform an unevolved Mythic. This page lists all 33 currently available units, their passive abilities, damage roles, and how they fit into team compositions.
Verified by Olivia Bennett on July 17, 2026 at 09:30 UTC: I cross-referenced the current in-game unit collection, the evolution menu, and community tier-list coverage to confirm the 33-unit roster and the nine evolvable units listed below.
Rarity Overview: Passive Abilities, Damage, and Unit Roles
| Rarity | Count | Typical Use |
|---|---|---|
| Rare | 6 | Early story clear, placeholder units |
| Epic | 6 | Early-to-mid game, some CC utility |
| Legendary | 7 | Budget supports and economy farmers |
| Mythic | 9 | Core DPS and supports, most can evolve |
| Exclusive | 3 | Battle Pass, tournament, or event rewards |
| Secret | 2 | Endgame carries, both evolve from Mythic |
Secret Units
Secret units are the rarest and strongest endgame carries. Both are obtained by evolving Mythic units.
| Unit | Passive | Role |
|---|---|---|
| Shadow (Divine) | Shadow Realm transforms the map and applies a 25% magic damage buff to all magical units. Divine Spirit stuns Shadow but summons an unkillable minion that mirrors Shadow's damage. Winged Spirit adds extra minion damage every 5 seconds. | DPS / Support |
| 8th Sword (Berserker) | Enemies in range take 5% of current damage every second. Being stunned triggers a follow-up attack. After 25 takedowns, enters Berserk mode, boosting damage, SPA, and range. | DPS |
Exclusive Units
Exclusive units are tied to special events, the Battle Pass, or tournaments.
| Unit | Passive | Role |
|---|---|---|
| Crimson (Brother) | Marks regular enemies with a crimson mark that explodes after 5 seconds, leaving a damage pool. Also performs piercing crimson attacks. | DPS |
| Toy Maker | Summons toys on the path that deal damage, gain speed, and use AoE attacks. | Summoner / DPS |
| True Saint (Holy) | Inflicts the True Saint Mark that deals 10% bonus damage to marked enemies. | DPS |
Mythic Units
Mythic units form the backbone of most teams. Nine of them can evolve into stronger forms.
| Unit | Passive | Role | Evolvable |
|---|---|---|---|
| Cursed Student (True Love) | Every 3 regular attacks performs a follow-up attack. Every 20 Bleed stacks summons a Bat Spirit dealing 15% of unit damage per hit. | DPS | Yes |
| Elf Mage (Unleashed) | Gains Arcane charges on regular attacks. Once threshold is reached, charges reset and boost Arcane spell damage. Fires follow-up spells. | DPS | Yes |
| Flame Emperor (Reincarnate) | Applies Burn to enemies in range that can spread. Summons a wall of fire that damages passing enemies. | DoT DPS | Yes |
| Hollow (Blaze) | Deals bonus damage to burning enemies that stop in range. Attacks against burning targets deal increased damage. | DoT DPS | Yes |
| Lady Giant (Envy) | Regular attacks generate Rock chunks. At 4 chunks, performs a follow-up attack for 100–125% damage. Can transform into a giant, increasing damage, SPA, and range. | DPS | Yes |
| Puppet (Telekinetic) | Inflicts a puppet mark on the strongest enemy in range. Can summon a doll that deals damage scaling with its health. | DPS / Support | Yes |
| Reaper (Released) | Gains permanent damage and crit buffs after attacking. Can reduce SPA by 5% for 20 seconds and activate Mirage Step to relocate. | DPS | Yes |
| Salmon Sorcerer (Grade 1) | Applies slow on current attacks. Staggers enemies that enter half of its range for 2 seconds. | Support / CC | Yes |
| String Demon (Awakened) | Every 6 regular attacks stuns enemies by wrapping them in a cocoon. When the cocoon breaks, it deals 100% of the original damage. String attacks also perform follow-ups. | DPS / Support | Yes |
Legendary Units
Legendary units provide budget support and utility. Several remain useful into late game.
| Unit | Passive | Role |
|---|---|---|
| Ice Queen | Freezes the target for 2 seconds. Deals 20% more damage to enemies below 20% health. | CC / DPS |
| Greed | Deals 20% more damage to Boss enemy type. | DPS |
| Forbidden Teacher | Buffs all magical units in range by 5% per upgrade. | Support |
| Ramen Guy | Selling returns only 10% of total cost. Increases Yen earned from kills by 50%. | Farm |
| Scissor | Consecutive attacks on the same enemy increase damage by 5%, stacking up to 20%. | DPS |
| Water Princess | Grants a shield to the nearest unit that blocks one debuff. Shield regenerates after 15 seconds. | Support |
| The Hero | Buffs all physical units in range by 5% per upgrade. | Support |
Epic Units
Epic units are early-game fillers. Most are replaced by Legendary or Mythic units, but Ice Mage is a notable exception.
| Unit | Passive | Role |
|---|---|---|
| Stone Alchemist | No passive. | DPS |
| Bounty Hunter | No passive. | DPS |
| Ice Mage | Reduces enemy movement speed by 0.5 for 5 seconds. | CC |
| Demon Cyborg | No passive. | DPS |
| Nen Hunter | No passive. | DPS |
| Corps Captain | No passive. | DPS |
Rare Units
Rare units are starter fillers for the first few story acts.
| Unit | Passive | Role |
|---|---|---|
| Curly Brow | No passive. | DPS |
| Kid Assassin | No passive. | DPS |
| Reishi Archer | No passive. | DPS |
| Thunder Shinobi | No passive. | DPS |
| Carrot | No passive. | DPS |
| Rubber Boy | No passive. | DPS |
Best Starter Picks
You do not need Secret units to clear early content. A practical starter team includes:
- DPS: Thunder Shinobi or Reishi Archer from Rare, then Cursed Student or Elf Mage once you pull a Mythic.
- CC: Ice Mage from Epic is strong enough to carry crowd control until you get Salmon Sorcerer.
- Support: The Hero or Forbidden Teacher buff physical or magical units respectively.
- Farm: Ramen Guy boosts Yen income from kills, making early upgrades easier.
Frequently Asked Questions
How many units are in Anime Expeditions?
There are currently 33 units across six rarities: Rare, Epic, Legendary, Mythic, Exclusive, and Secret.
Which units can evolve?
Nine Mythic units can evolve: Shadow, Crimson, True Saint, Cursed Student, Salmon Sorcerer, Flame Emperor, Puppet, Elf Mage, and String Demon. Shadow and 8th Sword start as Secret evolutions from base forms.
What is the best starter unit?
For free-to-play starts, Thunder Shinobi and Reishi Archer are reliable Rare DPS options. Ice Mage provides early crowd control. Once you summon a Mythic, Cursed Student and Elf Mage are strong early carries.
How do I get Secret units?
Secret units are obtained by evolving specific Mythic units. You must reach account level 10 before Secret summoning becomes available.
Are Exclusive units better than Mythic units?
Exclusive units are situationally strong but harder to obtain. Toy Maker, Crimson, and True Saint are all viable, though Mythic units are usually easier to build around early on.
Change Log
- 2026-07-17: Added the full Anime Expeditions unit roster with 33 units, passives, roles, and evolution flags.
Discussion
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