Shigaku
Shigaku Beginner Guide – First Session, Class Points & Workouts
A first-session plan for Shigaku on Roblox: redeem the code rerolls, stop rerolling at the right style band, learn the four workout minigames, and start banking class points instead of fighting for nothing.
Guide Details
Shigaku starts every student in Class D with a phone, no mission log, and a campus that never explains itself. Three currencies decide the first session: code rerolls, class points from chess, sports, exams and knockouts, and gym attributes that decide a fight rather than raw skill. Redeem the codes before your opening roll, then stop rolling fighting abilities once Boxing or Karate appears.
Verified by RoboLibrary Editorial on September 27, 2026: The session order, reroll allocation, and workout failure conditions were cross-checked against the developer's public board and Update Log v.001, the verified code set refreshed during the September 2026 launch window, and recorded launch-week gameplay of the campus, gym, and combat systems. Rarity bands and workout level curves are the developer's published values; absolute timing values that the developer does not publish are described rather than quoted.
First Session Order
Five things are worth doing in order, and only the last two involve other players.
1. Join the community group and redeem every code. Codes are the entire early economy, and the verified set is worth 123 rerolls. Redeeming them first matters because rerolls are pooled: the character you build in the next twenty minutes draws on the same balance you will want later for a second slot.
2. Roll fighting abilities before appearance. Fighting style is the only roll that changes how the game plays, so it should absorb the first rerolls rather than whatever is left after cosmetic rolls. The bands the developer publishes are unusually punishing at the top end:
| Rarity | Roll chance | Styles in band |
|---|---|---|
| Common | 78% | Basic |
| Uncommon | 21% | Boxing, Karate |
| Epic | 1% | Fist of Flowing Water, Taekwondo |
| Shiny | 0.001% | Shiny Boxing, Shiny Karate, Shiny Fist of Flowing Water |
Stop on Boxing or Karate. Roughly four out of five rolls land on Basic, so the realistic target is the Uncommon band, not the 1 percent. Boxing's Slip perk widens your parry window by 20 percent for 1.2 seconds after a whiff and lets a dash keep your combo alive, which is forgiveness for exactly the mistakes a new player makes. Karate's Closing Step adds 40 percent forward step on landed hits and Kime cuts string recovery by 60 percent, which suits a player who wants to keep walking forward.
3. Roll ethnicity and height once, then stop. Ethnicity is not cosmetic: Japanese is a 95 percent outcome and the other 46 ethnicities sit near 0.109 percent each, and your ethnicity shifts average height along with hair and skin tone options. Height feeds into how fights resolve, and combat reach was rebuilt in the September patch so that tall and short players can hit each other properly and wide character models no longer get free range. Getting this right early is cheaper than correcting it later.
4. Equip your style and train before you fight. Press T to enter combat stance and confirm the style actually equipped. Then go to the gym. Training is the only route to more health, strength, and stamina, and walking into a fight with untrained attributes means losing to players who did ten minutes of bench press.
5. Then start the class point loop. Everything after this point is about moving off Class D.
The Class Point Loop
Class is the closest thing Shigaku has to a progression track, and it arrived with Update Log v.001. Every student starts in Class D, your class is displayed above your character's head, and every class's points are stacked against each other on a global ladder rather than per server.
Six things pay points:
- Winning sports matches
- Winning rated chess
- Winning tournament fights
- Performing well in exams
- Knocking other players down
- Spending time around your own classmates
Three rules decide whether the loop rewards you or wastes your evening.
Points only count on public servers. A private server is fine for practising a combo or learning the gym minigames without interruption, but nothing you do there moves your class. If your goal for the session is progress rather than practice, stay public.
Fight points have a daily cap, and the same opponent cannot keep feeding you. This is the rule that stops the campus turning into a knockout farm. It means picking fights with the same rival over and over stops paying, and it means spreading your wins across different opponents is strictly better than dominating one player.
Being jumped costs you nothing if you never swing back. Losing drops a few points, but never more than winning awards, and a player who is attacked and does not retaliate loses nothing at all. That single rule changes how you should read a losing fight: disengaging early is a legitimate play, not cowardice.
Beating a student from a higher class is worth more than beating a peer, so the best fights on a new account are against players above you in the ladder, not the easiest target on the server.
Two ceilings apply. Class B and Class A are locked as of Update Log v.001 and are marked as coming in a future update, so the realistic early goal is climbing the C range. Class-exclusive uniforms are announced but not live, so there is nothing to unlock by chasing them yet.
Workout Timing Minigames
The gym is not a hold-to-fill bar. Each of the four stations is a timing minigame with a specific input that fails it, and knowing the failure condition in advance is worth more than raw repetition.
| Workout | Trains | How it fails |
|---|---|---|
| Bench press | Health | The bar drifts as you press; tap the side it leans away from to level it, and letting it reach an edge sets the ends down |
| Deadlift | Health | Both hands slip and one turns red; hitting the key too early loses that hand for a moment, so mashing drops the bar faster than doing nothing |
| Dumbbells | Strength | Curl pace must stay inside the marked band; too fast is swinging the weight and too slow is loafing, and drifting off either edge bleeds your form |
| Treadmill | Stamina | Alternate left and right, one press per stride; two presses on the same foot is a stumble |
Three structural facts sit on top of those inputs.
One stamina bar covers all four stations. When it empties you get the winded state and cannot train again until stamina returns. Because treadmill training is what lengthens the bar, the biggest early gym mistake is spending every session on bench press and deadlift. Four or five minutes on the treadmill pays for itself across every later workout.
Workout levels are time-based, not experience-based. Your lifting capacity reflects how long you have trained, and it unlocks more options at the bench, deadlift, and dumbbell stations. Muscle tiers step through untrained at zero hours, minimal at 0.5 hours, acceptable at 2 hours, dedicated at 6 hours, and relentless at 12 hours, with lift capacity climbing from 45 LB to 245 LB across those tiers.
Each attribute scales on its own curve. Bench press, deadlift, and treadmill improve in increments of ×1.02 per level up to ×1.1 at level 5, while dumbbells step in ×1.015 increments to ×1.075. Bench press and deadlift share the health pool, so those two stack — which is why health is the fastest attribute to raise and the one most worth raising first if you plan to fight.
Campus Activities Besides Fighting
Most of the campus exists to feed the class ladder, so the non-combat activities are part of the plan rather than a break from it.
Basketball, volleyball, and archery sit in the same activity group, and winning a sports match is an explicit class point source. Basketball also received a sizeable quality-of-life pass in the September patch: balls can be picked up again instead of racks draining after a few possessions, shot effects no longer linger on screen, the rack prompt is now a tap rather than a hold, and other players' dribble animations are visible.
Rated chess is the quiet second payout. It is one of the few repeatable class point sources that does not require combat ability, which makes it the best option for a session where you want points without risking knockouts.
Instruments and the emote wheel cover the social layer. Ranked chess and hanging around classmates both count, so a session spent in the music room with your own class is not wasted time by the game's own scoring rules.
The phone is the connective tissue: Messages, Contacts, a call log, a camera, plus a wallet and a games folder. The wallet handles bank transfers, which matters more than it sounds because gift receipts now arrive as a personal notice instead of a server-wide announcement.
Where New Players Lose Time
Five habits stall a new account, and each has a specific fix. Every one of them costs fight points, session time, or rerolls you will not get back.
Rerolling past a good style. Because Basic is a 78 percent outcome, it is easy to assume every roll is bad. It is not: stopping on Boxing or Karate and banking the rest is the correct play, and a Basic player who parries well beats an Epic style played badly. Full perk breakdowns by style live on the Shigaku combat page.
Assuming a roll failed when it was blocked. The September patch added protection for rare hair and rare styles, so a roll that would overwrite something rare now asks for confirmation first. The same patch stopped double-tapping a reroll from charging twice and made spins that change nothing explain why. If a roll looks inert, read the prompt before assuming the game ate your rerolls.
Treating a fight as something you cannot leave. Safe zone doors are solid while you are in combat, so retreating into one mid-fight does not work, and the courts stopped acting as a safe haven — running onto one no longer disarms the players chasing you. The recreation centre is a safe zone, and the gym shows its own refusal message rather than walking you back out. Positioning around the boundary is part of the fight.
Lifting without treadmill time. Covered above, but it is the single most common gym mistake because the stamina bar is easy to ignore until the winded state appears.
Fighting for points against the same person. Because the daily fight-point cap prevents one opponent from repeatedly feeding you, and because beating a higher class pays more, the efficient loop is variety and ambition rather than grinding a single rival.
One last structural note for anyone weighing the game pass: there is exactly one, Unlock All 3 Slots at 499 Robux. Without it, slot one is free, slot two unlocks through playtime, and slot three costs Robux. Because rerolls are pooled across all three characters, a second slot doubles as a second reroll economy — which makes slots an economy decision rather than a cosmetic one.
Change Log
- 2026-09-27: Added the Shigaku beginner guide with the five-step first session order, the reroll stop bands, class point sources and caps from Update Log v.001, the four workout timing minigames and their failure conditions, campus activity payouts, and the five common early mistakes.
FAQ
How long does the first session plan take?
About thirty to forty minutes if you redeem codes and roll your character without re-rolling repeatedly. The gym portion is the variable: spending ten minutes on the treadmill before touching the weights roughly doubles how long a later lifting session lasts before the winded state hits, which is why it belongs early rather than at the end.
Should I spend rerolls on appearance or on fighting style?
Fighting abilities first, appearance second. Faces, hair, and mouths do not change how a fight resolves, while the style band determines your entire toolkit and your parry behaviour. Once you have stopped on Boxing or Karate, cosmetic rolls are a perfectly reasonable use of whatever remains, particularly now that rare hair prompts for confirmation before being overwritten.
Do I need the game pass to progress?
No. The single 499 Robux pass unlocks all three character slots at once, and without it you still get slot one immediately and slot two through playtime. Since rerolls are shared across slots, the pass is worth considering only if you plan to run more than one character seriously.
What is the fastest way to move up from Class D?
Stack the repeatable sources instead of grinding one. Rated chess and sports wins both pay without requiring you to win a fight, knocking players down pays, and beating opponents above you in the ladder pays more than beating peers. Fight points hit a daily cap, so once that is reached the efficient move is chess and sports rather than more fighting.
Why can I not find a dorm room or a job board?
Because neither is confirmed as a live system. Dorms and jobs were promised in pre-release promotion and are not documented as shipped features, and exams sit on the developer board marked as work in progress with a placeholder title. Treat guides that send you looking for a dorm or a job as describing content that is not in the build yet.
