Anime Origins
Anime Origins Beginner Guide: First-Week Route

Anime Origins beginner guide with a step-by-step first-week route: codes, Story farming, your first carry, evolution order, World Bosses, Raids, and common failure fixes.
Overview

Stats Table
| Phase | Target | Done When |
|---|---|---|
| Setup | Level 10 + all codes redeemed | Gems and rerolls credited |
| Early game | Vegita summoned, one farm unit placed | Story Hard first-clears underway |
| Mid game | First evolution completed | Legend Stages on farm |
| Late week | World Boss and Raid units unlocked | Igritto or Bon on the roster |
How to Obtain
Power that costs no Gems, in the order you should claim it.
- • Seven launch codes for Gems, rerolls, and prisms
- • Story first-clear bonuses on Normal and Hard
- • Daily spin, unit index, group rewards, and level milestones
Top units that need zero banner luck.
- • Madaro via his quest line
- • Bon and Tango via Raids
- • Igritto via World Bosses
Guide Details
Overview
Most new Anime Origins accounts stall for the same reason: the game hands you five currencies and six modes in the first hour and never tells you which order to touch them. Players roll traits on a starter Rare, evolve the wrong unit, or walk into Challenges under-leveled — and lose two days of progress to mistakes that take ten seconds to avoid.
This route fixes the order. It runs from first login to your first evolved carry in roughly five to seven days of casual play, and every step ends with a checkpoint (how you know you are done) and a rollback (what to do when the step fails). All values are current as of August 16, 2026, two days after launch.
Verified by Lucas Turner on August 16, 2026 at 13:30 UTC: I walked this route against launch-week gameplay footage step by step, confirming the level 10 code gate, the Story-first progression order, the farm-unit placement interaction, and the evolution priority list. Gem figures marked "roughly" come from a single gameplay source and are flagged for in-game re-measurement.
The First-Week Route, Step by Step
Step 1 — Reach Level 10 and Redeem Every Code
Code redemption is locked until account level 10, so your first hour is simply clearing early Story stages. Once unlocked, redeem all seven launch codes from the Anime Origins codes page — they fund most of your early summons.
- Checkpoint: Codes menu accepts input and all seven codes credit.
- Rollback: If a code says invalid at level 10+, rejoin a fresh server — launch hotfixes roll out unevenly across servers.
Step 2 — Summon Until You Land a Carry
Spend code Gems on the banner until you own one real damage dealer. Vegita is the consensus first target: a hill unit (mandatory against flying waves) with the easiest top-tier evolution path. Itsoda, Goki, and Itsugo are acceptable budget stops while you save.
- Checkpoint: You own Vegita, or a Mythic you are willing to commit to.
- Rollback: Terrible pulls? Pivot to Ichigo — he evolves from Rare all the way to Mythic, so he cannot be a wasted investment.
Step 3 — Add One Farm Unit
Leorio is the early pick: an Epic whose passive can refund part of upgrade costs for units inside his range. Place him so his range covers the units you upgrade most. Bluma is the better farm unit long-term, but one farmer is enough for week one.
- Checkpoint: Leorio placed with his range overlapping your carry.
- Rollback: If income still feels tight, you are over-upgrading mid-tier units — stop leveling anything except your carry and farmer.
Step 4 — Clear Story on Normal, Then Hard
Story first-clears are your Gem engine: Hard-mode stages pay large one-time bundles, reported at roughly 1,800 Gems per stage. Clear both difficulties before moving on.
- Checkpoint: All available Story stages cleared on both difficulties.
- Rollback: Walled by flying waves? Your team is ground-only — slot Aneko or Itsoda before retrying. Walled by a boss? Level your carry two or three times first; raw levels fix most Story walls.
Step 5 — Farm Legend Stages for Evolution Materials
Legend Stages drop the evolution items (and, per early reports, the artifacts used in the relic-style artifact system). This is your home until your carry's evolution materials are complete.
- Checkpoint: You hold the full material set for your chosen evolution.
- Rollback: If Legend Stages are too hard, your units are under-leveled, not under-evolved — go back and feed levels first. Challenges have the same lesson: they punish under-leveled rosters, so do not force them early.
Step 6 — Evolve Your Carry
Evolve Vegita first — easy materials, permanent value. Goki is the next easiest. Do not rush Goju's evolution: it requires Rift materials, and the Rift is not realistic for a week-one roster.
- Checkpoint: Carry evolved, new passive unlocked.
- Rollback: If you evolved someone else and regret it, stop feeding that unit immediately — evolution materials are non-refundable, but Gems are recoverable.
Step 7 — Open World Bosses, Then Raids
With an evolved carry, World Bosses become farmable — and Igritto is worth the effort, with frenzy-mode damage that rivals Secret units. Then move to Raids for Bon (the best support in the game, with an income passive on top) and Tango.
- Checkpoint: Igritto or Bon on the roster.
- Rollback: World Boss fights failing? Bring stuns (Aneko, Goju if pulled) and check the tier list for budget ground DPS like Goki or Konpatchi to fill damage gaps.
Step 8 — Pick Your Endgame Lane
From here the account branches: the Rift for high-end evolutions, Infinite Mansion for leaderboard Gem farming, Challenges for Fusion Chips, and ascension — fusing duplicate units with Fusion Chips — as your long-term duplicate sink. Buy out the World Boss, Raid, and Rift shops' weekly material stock whenever you clear those modes.
- Checkpoint: You have a daily farm loop (Legend Stages + one endgame mode) instead of a question about what to do next.
Farming Gems and Materials Efficiently
For launch-week accounts, the repeatable Gem ladder looks like this:
- Normal Story runs — roughly 80 Gems each, but the fastest clears in the game, so the best Gems-per-minute early.
- Legend Stages — better per-run payouts once your team clears them quickly; switch when your clear time drops.
- Infinite Mansion — the best manual grind for finished rosters, with leaderboard rewards on top.
Free sources stack on top: daily spin, unit index claims, group rewards, level milestones, and the battle pass all drip Gems, rerolls, and arrows. Claim all of them before any farming session.
Three Mistakes That Stall New Accounts
- Rolling traits on starter units. Trait Rerolls are the scarcest launch currency. Nothing below "evolved unit I will use for months" deserves a roll.
- Evolving before leveling. A level-starved evolved unit clears slower than a max-level unevolved one. Levels are cheap; materials are not.
- Running ground-only teams. Flying waves hard-stop ground-only lineups. One hill or hybrid unit — Vegita, Aneko, even Itsoda — is mandatory in every loadout.
Anime Origins Beginner FAQ
What should I do first in Anime Origins?
Reach account level 10, redeem all seven launch codes, then spend the Gems on the banner until you land Vegita or another carry you are happy committing to. Everything else waits until those three things are done.
Who should I evolve first in Anime Origins?
Vegita — easy materials and permanent hill coverage. Goki and Ichigo are accessible alternatives. Goju's evolution requires Rift materials and should wait until your roster is finished.
How do I farm Gems fast in Anime Origins?
Repeatable Normal Story stages are the fastest early farm at roughly 80 Gems per quick run. Switch to Legend Stages once your clear times drop, and to Infinite Mansion once your roster is finished. Claim daily spin, unit index, group, and milestone rewards before every session.
Why do I keep losing to flying enemies?
Ground units cannot target air. Add a hill or hybrid unit to every team — Vegita and Aneko are the reliable answers, Itsoda is the budget one.
When should I start rolling traits?
After you own an evolved unit you plan to keep. The tier list pairs every top unit with its best trait, and the codes page keeps your reroll supply topped up.
Change Log
- 2026-08-16: Created the Anime Origins beginner route with eight checkpointed steps, Gem farming ladder, and the three launch-week mistakes to avoid.
